UI DESIGN & GAME DEVELOPMENT


F.E.A.R. 3

 

ROLES / INVOLVEMENT

  • UI Design
  • Menu Workflow Design
  • Project Management
  • Quality Assurance

F.E.A.R. 3 is a first-person shooter produced by Warner Bros. Interactive and developed by Day 1 Studios, LLC, for the Xbox 360, PS3 and PC.
  
As the senior user interface designer for Day 1, my responsibilities on F.E.A.R. 3 involved maintaining the integrity of the menu architecture, iterating on the HUDs and rank/scoring systems, and writing Scaleform component and specifications for the UI dev team.

One of our biggest challenges included the need to create an object anchoring system that respected the image safe regions of each platform and allowed for scaling when the game was played in splitscreen.


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